Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.
Avanza da: | Cutthroat |
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Avanza come: | Executioner |
Costo: | 38 |
PF: | 50 |
Movimento: | 4 |
PE: | 83 |
Livello: | 2 |
Allineamento: | caotico |
ID | BM Minotaur Slayer |
Abilità: | divine health |
kusarigama lama | 6 - 4 ravvicinato | ||
kusarigama impatto | 8 - 2 a distanza | rallenta |
Resistenze: | |
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lama | 0% |
perfora | 10% |
impatto | 10% |
fuoco | -10% |
freddo | 10% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 50% |
Castello | 1 | 50% |
Caverna | 1 | 50% |
Colline | 1 | 50% |
Congelato | 2 | 30% |
Foresta | 1 | 60% |
Impervio | 99 | 30% |
Invalicabile | 99 | 30% |
Montagne | 1 | 60% |
Palude | 3 | 20% |
Pianura | 1 | 30% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 50% |